> For the complete documentation index, see [llms.txt](https://mu-lumen.gitbook.io/mu-lumen-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mu-lumen.gitbook.io/mu-lumen-docs/untitled-es/acerca-de/opciones-de-harmony.md).

# Opciones de Harmony

### <mark style="color:naranja;">Opciones de armonía</mark>

<mark style="color:amarillo;">**Este grupo de opciones de Harmony puede añadirse a armas y objetos como espadas, arcos, cetros, etc.**</mark>

#### <mark style="color:$success;">Armas</mark>

<table><thead><tr><th width="183">Opción</th><th width="60">0</th><th width="60">1</th><th width="58">2</th><th width="61">3</th><th width="62">4</th><th width="63">5</th><th width="61">6</th><th width="63">7</th><th width="58">8</th><th width="63">9</th><th width="68">10</th><th width="68">11</th><th width="63">12</th><th width="70">13</th></tr></thead><tbody><tr><td>Daño físico mínimo</td><td>15</td><td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>Daño físico máximo</td><td>15</td><td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>Daño físico</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>Daño mágico</td><td>15</td><td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>Requisito de fuerza secundario</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>65</td><td>70</td><td>75</td><td>80</td><td>85</td><td>90</td></tr><tr><td>Requisito de agilidad secundario</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>65</td><td>70</td><td>75</td><td>80</td><td>85</td><td>90</td></tr><tr><td>Daño de habilidad</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>Daño crítico</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>Tasa de ataque en PvP</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr></tbody></table>

#### <mark style="color:$success;">Objetos</mark>

<table><thead><tr><th width="178">Opción</th><th width="65">0</th><th width="60">1</th><th width="61">2</th><th width="71">3</th><th width="64">4</th><th width="60">5</th><th width="67">6</th><th width="59">7</th><th width="58">8</th><th width="59">9</th><th width="64">10</th><th width="65">11</th><th width="70">12</th><th width="70">13</th></tr></thead><tbody><tr><td>Defensa</td><td>5</td><td>8</td><td>11</td><td>14</td><td>17</td><td>20</td><td>23</td><td>26</td><td>29</td><td>32</td><td>35</td><td>38</td><td>41</td><td>44</td></tr><tr><td>MP máximo</td><td>-</td><td>-</td><td>-</td><td>100</td><td>125</td><td>150</td><td>175</td><td>200</td><td>225</td><td>250</td><td>275</td><td>300</td><td>325</td><td>350</td></tr><tr><td>HP máximo</td><td>-</td><td>-</td><td>-</td><td>100</td><td>125</td><td>150</td><td>175</td><td>200</td><td>225</td><td>250</td><td>275</td><td>300</td><td>325</td><td>350</td></tr><tr><td>Recuperación de HP</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td></tr><tr><td>Recuperación de MP</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td></tr><tr><td>Tasa de defensa en PvP</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>23</td><td>26</td><td>29</td><td>32</td><td>35</td><td>38</td><td>41</td><td>44</td></tr><tr><td>Reducción de daño</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td></tr></tbody></table>

<mark style="color:amarillo;">**AddMinPhysDamage: Aumenta el valor mínimo de daño físico de un arma u objeto.**</mark>

<mark style="color:amarillo;">**AddMaxPhysDamage: Aumenta el valor máximo de daño físico de un arma u objeto.**</mark>

<mark style="color:amarillo;">**AddPhysDamage: Aumenta el daño físico total.**</mark>

<mark style="color:amarillo;">**AddMagicDamage: Aumenta el daño mágico total.**</mark>

<mark style="color:amarillo;">**SubRequireStrength: Reduce la fuerza requerida para equiparlo.**</mark>

<mark style="color:amarillo;">**SubRequireDexterity: Reduce la destreza requerida para equiparlo.**</mark>

<mark style="color:amarillo;">**AddSkillDamage: Aumenta el daño de habilidad.**</mark>

<mark style="color:amarillo;">**AddCriticalDamage: Aumenta el daño crítico.**</mark>

<mark style="color:amarillo;">**SubSDRate: Reduce el porcentaje de la tasa SD.**</mark>

<mark style="color:amarillo;">**AddAttackSuccessRatePvP: Aumenta la tasa de éxito de ataque en PvP.**</mark>

<mark style="color:amarillo;">**AddIgnoreRate: Aumenta la tasa de ignorar defensa.**</mark>

<mark style="color:amarillo;">**AddDefense: Aumenta el valor de defensa en una cantidad fija.**</mark>

<mark style="color:amarillo;">**AddMaxMP: Aumenta el valor máximo de MP.**</mark>

<mark style="color:amarillo;">**AddMPRecovery: Aumenta el porcentaje de recuperación de MP.**</mark>

<mark style="color:amarillo;">**AddHPRecovery: Aumenta el porcentaje de recuperación de HP.**</mark>

<mark style="color:amarillo;">**AddSenseSuccessRatePvP: Aumenta la tasa de éxito de percepción en PvP.**</mark>

<mark style="color:amarillo;">**AddDamageReduction: Reduce el daño recibido en un porcentaje.**</mark>


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